![]() ![]() Yes, because as you said, there are knock-on effects. > Is the "safety and curation" of the Play Store (or Apple App Store) worth 30% more to you? The situation on consoles is no better but that's not reasoning the situation everywhere else should be like consoles it's a reason console rules probably need to be updated these days too. If every browser shipped with the starting page of Ebay, browser integrations into Ebay, and popup warnings about using Etsy then I'd bet the same problem would exist there. Going between Ebay and Etsy is easy, everyone has to go to the URL bar and choose to type "Ebay" or "Etsy". it's not that people are choosing only 2 app stores because they've got the best policies they are stuck with whatever policies the 2 app stores give them until some separation between device and marketplace is made. "Everyone just start using an alternative on March 3rd" is an unrealistic way to break the cycle that everyone already has Play as their main store when they get a phone and all the apps are already in Play so neither users nor developers can easily leave play (though it is possible to do successfully if you're larger, see Fortnite). ![]() It has nothing to do with whether these things are public utilities either, not sure why it would as that seems like an odd criteria for a business practice to be either insane or illegal. It's not the presence of a marketplace with rules that's the root problem it's the bundling of said marketplace which forces its dominance. You're essentially arguing the same shit that we would hear in the 90s "you don't need a refrigerator", sure you don't but life sure sucks without it. While the Play Market isn't a basic life necessity, its dominance in the app economy raises significant concerns about market fairness and competition, as it acts as a gatekeeper to digital distribution. Mobile app development requires distinct skills, tools, and strategies compared to PC software, making transitioning between these fields challenging and resource-intensive.ģ. The Play Stores's massive user base makes it a crucial marketplace for developers wanting to reach the widest Android audience, and opting out will limit market exposure and revenue significantly.Ģ. In other words, a marketplace for a mobile OS is not exactly a public utility.ġ. You could always find another trade, or sell PC software, or whatever. > The thing is, you don't "have" to sell in Play Market - even if it was the only marketplace for Android, it would still not be some basic necessity of life that you sell apps for Android. Play store is the rail road, apps are the oil. > It's bad for the developer, sure, but what exactly is "insane" or "illegal" about it?Īnti-trust made it pretty clear you can't be the railroad company and the oil company that uses the railroad to harm competition. ![]() In other words, a marketplace for a mobile OS is not exactly a public utility. The thing is, you don't "have" to sell in Play Market - even if it was the only marketplace for Android, it would still not be some basic necessity of life that you sell apps for Android. Not only you have to use the console markers marketplace, billing system, and pay a cut, for many wont even be able to do that, unless they accept your game. They are 10x more restrive, and have been since forever. If you want to sell on Ebay, you also need to use their payment processors of choice (and originally, iirc, you only had the option to use PayPal) and give them a cut.Īnd of course check the rules for selling your console game. If you want to sell on Gumroad or similar services you also need to use their payment processor of choice, and give them a cut. It's bad for the developer, sure, but what exactly is "insane" or "illegal" about it? They have created a product marketplace, and they let you sell there, and you must abide by their rules. How is this legal that if I want to publish an Android app on Play Market and charge for subscriptions, I must use Google Play Billing and pay 30% to Google? This is insane
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