![]() Defensive spells like Arcane Veil or Llengrath's Displaced Image will help keep the build alive in melee combat even as it causes damage to itself, allowing players to use the full range of Monk Abilities in Pillars of Eternity 2. The Sanguinist relies on a combination of defensive and offensive Wizard Abilities. This modal Ability allows the Monk to also boost their Intellect or Constitution based on their current Wounds, allowing them to maximize the area-of-effect and duration of their spells, or to gain huge amounts of extra health. Once the build reaches Monk level 4, it gains a second boost through the Duality of Mortal Presence Ability. This boost combines with the buff from Blood Sacrifice and allows the Sanguinist to deal devastating amounts of damage with their elemental spells. This is particularly true with the addition of the Helwalker Monk subclass, which gains 1 Might for each Wound they've taken, reflecting Deadfire's interesting lore on death and the soul. Using Blood Sacrifice to take damage and fuel their Monk Abilities, the Sanguinist can build up enough power to take down PoE's strongest enemies. This Ability, Blood Sacrifice, combos incredibly well with the Monk class, which gains its unique resource Wounds from taking damage. The Blood Mage is the only subclass in Pillars of Eternity 2: Deadfire that has the ability to cause itself harm in order to gain power. Light Armor for fast spell-casting, though melee Arcanists in turn-based mode may want medium instead.Ninguath's Teachings for ranged Arcanists or Llengrath's Martial Mastery for melee.Any Elf - good Attributes and a choice of two defensive bonuses.Any of the four Godlike subraces - Intellect and four powerful and unique bonuses.Any Orlan - High Perception and a choice of a defensive or offensive bonus.8-10 Resolve and Constitution, less important when not in melee-range.14-18 Dexterity, Might, and Intellect, needed for spell-casting Speed, Damage, and Ability duration.8-10 Resolve, compensated by defensive spells.10-12 Dexterity and Constitution, needed for spell-casting Speed and Health.14-18 Perception, Might, and Intellect, needed for Accuracy, Damage, and Ability duration.Here are the basics of putting this build together: The Wizard has some of the best single and multi-target damage Abilities in the world of Eora, allowing them to burst down strong enemies with spells like Minoletta's Missiles, or blast groups with a classic Fireball. This melee Arcanist can be further enhanced with spells invented by Eora's most famous Wizards, Concelhaut's Parasitic Staff and the late-game Citzal's Martial Power, allowing them to match Deadfire classes like the Fighter or Paladin in close-range damage.Īlternatively, players can focus their Spells on devastating ranged damage and crowd control. Using powerful defensive spells like Arcane Veil, Llengrath's Displaced Image, and Arcane Reflection, the normally-squishy Wizard can function effectively in close combat. RELATED: How Magic Works In The World Of Avowedĭespite being a single-class spellcaster, the Arcanist build is incredibly flexible when it comes to combat styles and Attributes. Brilliant Departure is a unique spell that offers invisibility that won't be broken by casting crowd control or hazard spells like Wall of Flame, meaning the Phantom can benefit from the Assassin's boost to accuracy without having to leave stealth at all. The Phantom's effectiveness can be further boosted with Arkemyr's Grimoire, which gives them access to Arkemyr's Brilliant Departure. Players can enter stealth at any time outside of combat, allowing them to start each fight with a boosted damage spell, potentially wiping out several enemies before the battle even begins. While the Phantom Build does require the player to gain several levels before they can re-stealth during combat effectively, it can begin dealing devastating damage with Assassin-boosted spells right from the start of Deadfire's story. This is a Free Action, allowing the Phantom to activate it, enter Stealth with a Rogue Ability, and then emerge from the shadows to deal devastating damage with the double-boost of Blood Sacrifice and Assassin. In addition, they gain the Blood Sacrifice Ability, allowing them to take raw damage in return for recovering a Wizard spell and boosting their Power Level for the next round. Unlike most of the Wizard subclasses in Pillars of Eternity 2, the Blood Mage doesn't lock the player out of any specific magic schools, allowing them access to all the most powerful spells. ![]() The other half of the Phantom build is the Blood Mage Wizard.
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